Monday, May 16, 2016

Tiling textures

To add some color to my mountain I had attempted to figure out how landscape painting works. As it turns out, it's sort of complicated.

The first set up in the material editer looked something like this. Which allowed painting, but with crazy tiny textures.


Here is the result of my first attempt



 Playing around in the editor, I found that the texture coordinates worked just as well as long as the layerblend was applied to all textures involved in the painting







So below is the before and after. Which still has plenty of stretching, but I will be trying another technique to fix it.




I also have basic houses built, to replace the blocks







Monday, May 9, 2016



Other than editing the the terrain to make it easier to climb.  I decided to give the player a more clear goal to reach. Before you could barely see the top of the mountain, so I changed the position of where the island (the goal) is visible right off the bat.

Monday, May 2, 2016

Blocking Out The Level


Here we Have the front and initial view of the level


Right off the bat the player encounters their first enemies.

A bit further they have their 2nd enemy encounter

Up the mountain they have a third encounter


The fourth encounter will be the boss at the top of the mountain.




The Player will then proceed to the island above and the level will end


A view shot of the level at an angle


Wire frame view of  the level



Monday, April 25, 2016

Height Map Testing + House Placement Blocking


First time experimenting with height maps. Created in Photoshop.


Final result imported into Unreal Engine 4


Monday, April 4, 2016

Game Description (draft1)


Based in an old Mountain Village in a fantasy land, your character is a poor villager unsuspecting as the rest of your kind. Suddenly everything goes quiet as demons start taking over the town. You have to race to the top of your village, to reach the shrine floating above. You intend to wake your villages’ gods and plead for them to save their faithful followers.
A third fighting/action with a fixed camera. Camera moves upwards as you move up the mountain to get to your goal. But does not get closer as you reach your goal. Your goal is to reach the floating temple above your mountain village. The game will feature fast paced fighting, magical upgrades and a chance to replenish health after each fight.
Fantasy- Old Tibetan style village spread across the side of a mountain. Will have the artistic style of games like Zelda: Skyward Sword. At least in terms of structural style and general feel. The color palate will be different. Dull gray-ish environment with a bright character to keep track of him better as he distances himself from the camera.

Flow and Encounters


Initial Sketch