Monday, June 6, 2016

Update + AI


Found a better solution for landscape textures. Turns out there is a landscape coordinate node that adapts the tiling textures based on where the camera is. This is extremely useful.

And here we have that extremely simple blueprint


Added flat base color textures to houses and imported them into the game.


Now, since the player can run from point a to point b no problem, I am adding some simple AI to give this little mountain village some sort of challenge to it. Following the unreal 4 tutorial, I am figuring out blackboard.

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