This project has forced me to find out how unreal engine 4 works. I started with little knowledge as all of my previous experience with game engines has been with Unity. So learning how to make objects look good proved to be quite the obstacle. I did however, come out of it knowing more about importing/creating landscapes, tiling textures, and basic blueprints.
I started by creating a really simple height map in Photoshop. The height map being based on my initial sketch of the map. And then imported that into UE4's landscape creator. What I got was a little rough, but with some sculpting I was able to create a mountain that you could easily travel from point A to point B.
sketch and height map
Landscape results
Then there was creating some textures to breath life into it. Just importing them was not going to work. And it turns out that using blueprints, you can create painting layers you can apply directly to the landscape. At first it was awkward and stretched strangely, but using the Landscape Coordinate Node fixed that nicely.
The grass and Stone textures
Final result + Houses
However there really is no such thing as a simple AI. even following seemingly easy tutorials using blackboard. I am only left with characters that sit there in their idle animations. I am sure the answer to fixing my blueprints is simple, I just need to take a step back and really look at what I need to do.
AI is waiting
Nav map is set













