Monday, April 25, 2016

Height Map Testing + House Placement Blocking


First time experimenting with height maps. Created in Photoshop.


Final result imported into Unreal Engine 4


Monday, April 4, 2016

Game Description (draft1)


Based in an old Mountain Village in a fantasy land, your character is a poor villager unsuspecting as the rest of your kind. Suddenly everything goes quiet as demons start taking over the town. You have to race to the top of your village, to reach the shrine floating above. You intend to wake your villages’ gods and plead for them to save their faithful followers.
A third fighting/action with a fixed camera. Camera moves upwards as you move up the mountain to get to your goal. But does not get closer as you reach your goal. Your goal is to reach the floating temple above your mountain village. The game will feature fast paced fighting, magical upgrades and a chance to replenish health after each fight.
Fantasy- Old Tibetan style village spread across the side of a mountain. Will have the artistic style of games like Zelda: Skyward Sword. At least in terms of structural style and general feel. The color palate will be different. Dull gray-ish environment with a bright character to keep track of him better as he distances himself from the camera.

Flow and Encounters


Initial Sketch


Reference-Style





Reference- Real world inspiration